Wizard (Class)
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Wizard
Class Skills
The wizard’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int). See Chapter 4: Skills for skill descriptions.
Skill Points at 1st Level: (2 + Int modifier) x4. Skill Points at Each Additional Level: 2 + Int modifier.
+ Table: The Wizard | |||||||||||||||
Level | || rowspan="2"
Base Attack Bonus | || rowspan="2"
Fort Save | || rowspan="2"
Ref Save | || rowspan="2"
Will Save | || style="text-align: left;" rowspan="2"
Special | !!colspan="10"
Spells per Day | |||||||||
0th |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st |
+0 |
+0 |
+0 |
+2 | || style="text-align: left;" Summon familiar, Scribe Scroll |
3 |
1 |
— |
— |
— |
— |
— |
— |
— |
— |
2nd |
+1 |
+0 |
+0 |
+3 |
|
4 |
2 |
— |
— |
— |
— |
— |
— |
— |
— |
3rd |
+1 |
+1 |
+1 |
+3 |
|
4 |
2 |
1 |
— |
— |
— |
— |
— |
— |
— |
4th |
+2 |
+1 |
+1 |
+4 |
|
4 |
3 |
2 |
— |
— |
— |
— |
— |
— |
— |
5th |
+2 |
+1 |
+1 |
+4 | || align="left"
Bonus feat |
4 |
3 |
2 |
1 |
— |
— |
— |
— |
— |
— |
6th |
+3 |
+2 |
+2 |
+5 |
|
4 |
3 |
3 |
2 |
— |
— |
— |
— |
— |
— |
7th |
+3 |
+2 |
+2 |
+5 |
|
4 |
4 |
3 |
2 |
1 |
— |
— |
— |
— |
— |
8th |
+4 |
+2 |
+2 |
+6 |
|
4 |
4 |
3 |
3 |
2 |
— |
— |
— |
— |
— |
9th |
+4 |
+3 |
+3 |
+6 |
|
4 |
4 |
4 |
3 |
2 |
1 |
— |
— |
— |
— |
10th |
+5 |
+3 |
+3 |
+7 | || align="left"
Bonus feat |
4 |
4 |
4 |
3 |
3 |
2 |
— |
— |
— |
— |
11th |
+5 |
+3 |
+3 |
+7 |
|
4 |
4 |
4 |
4 |
3 |
2 |
1 |
— |
— |
— |
12th |
+6/+1 |
+4 |
+4 |
+8 |
|
4 |
4 |
4 |
4 |
3 |
3 |
2 |
— |
— |
— |
13th |
+6/+1 |
+4 |
+4 |
+8 |
|
4 |
4 |
4 |
4 |
4 |
3 |
2 |
1 |
— |
— |
14th |
+7/+2 |
+4 |
+4 |
+9 |
|
4 |
4 |
4 |
4 |
4 |
3 |
3 |
2 |
— |
— |
15th |
+7/+2 |
+5 |
+5 |
+9 | || align="left"
Bonus feat |
4 |
4 |
4 |
4 |
4 |
4 |
3 |
2 |
1 |
— |
16th |
+8/+3 |
+5 |
+5 |
+10 |
|
4 |
4 |
4 |
4 |
4 |
4 |
3 |
3 |
2 |
— |
17th |
+8/+3 |
+5 |
+5 |
+10 |
|
4 |
4 |
4 |
4 |
4 |
4 |
4 |
3 |
2 |
1 |
18th |
+9/+4 |
+6 |
+6 |
+11 |
|
4 |
4 |
4 |
4 |
4 |
4 |
4 |
3 |
3 |
2 |
19th |
+9/+4 |
+6 |
+6 |
+11 |
|
4 |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
3 |
3 |
20th |
+10/+5 |
+6 |
+6 |
+12 | || align="left"
Bonus feat |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
Class Features
All of the following are class features of the wizard.
Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail. Spells: A wizard casts arcane spells which are drawn from the sorcerer/ wizard spell list. A wizard must choose and prepare her spells ahead of time (see below).To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard’s spell is 10 + the spell level + the wizard’s Intelligence modifier.
Like other spellcasters, a wizard can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Wizard. In addition, she receives Scores (SRD Rules)#ABILITY MODIFIERS|bonus spells per day] if she has a high Intelligence score.
Unlike a bard or sorcerer, a wizard may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the wizard decides which spells to prepare.
Bonus Languages: A wizard may substitute Draconic for one of the bonus languages available to the character because of her race. Familiar: A wizard can obtain a familiar in exactly the same manner as a sorcerer can. See the sorcerer description and the information on Familiars below for details. Scribe Scroll: At 1st level, a wizard gains Scribe Scroll as a bonus feat. Bonus Feats: At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums.These bonus feats are in addition to the feat that a character of any class gets from advancing levels. The wizard is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery when choosing these feats.
Spellbooks: A wizard must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all wizards can prepare from memory.A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization, below) plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. At any time, a wizard can also add spells found in other wizards’ spellbooks to her own.
EPIC WIZARD
Wizard Level | !!align="left"
Special |
---|---|
21st | ||align="left"
— |
22nd | ||align="left"
— |
23rd | ||align="left"
Bonus feat |
24th | ||align="left"
— |
25th | ||align="left"
— |
26th | ||align="left"
Bonus feat |
27th | ||align="left"
— |
28th | ||align="left"
— |
29th | ||align="left"
Bonus feat |
30th | ||align="left"
— |
FAMILIARS AT EPIC LEVEL
Special abilities granted to a familiar continue to grow as the level of its master increases beyond 20th, as shown on Table: Epic Familiar Special Abilities. Even though the table shows advancement only to 42nd level, that is not the limit. The patterns in the table continue infinitely. Familiar special abilities gained at less than 20th level also continue to improve.
Familiar Spell: The familiar gains the benefit of the Familiar Spell epic feat for the spell its master chooses. Table: Epic Familiar Special AbilitiesMaster Class Level | Natural Armor | Int | !! align="left"
Special |
---|---|---|---|
21st–22nd |
+11 |
16 | || align="left" |
23rd–24th |
+12 |
17 |
|
25th–26th |
+13 |
18 |
|
27th–28th |
+14 |
19 |
|
29th–30th |
+15 |
20 |
|
31st–32nd |
+16 |
21 | || align="left" |
33rd–34th |
+17 |
22 |
|
35th–36th |
+18 |
23 |
|
37th–38th |
+19 |
24 |
|
39th–40th |
+20 |
25 |
|
41st–42nd |
+21 |
26 | || align="left"
- System Reference Document -> Character Classes (SRD)
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